And we're back for round two of this series on video games that discuss religious themes, chums. Just as a reminder these posts do contain some spoilers, so if you're not wanting anything revealed about these games I would recommend not reading further.
Otherwise, let's get started.
BioShock
BioShock is widely
considered to be one of the greatest games of the last decade or so,
and easily ranks up there as one of the best games period. A
claustrophobic, creepy and extremely clever first-person shooter,
it's a game that isn't afraid to be about something, to tackle big
themes and issues in a mature, thoughtful and fascinating way that
only an interactive experience can provide.
For those of you who've not
heard of it, BioShock is for the most part a thinly-veiled satire and
criticism of Ayn Rand's 'Objectivist' philosophy, which means that,
for the most part, it's a game about philosophy and politics. Set in
the Atlantic Ocean during 1960, it takes place in an underwater city created by a
man named Andrew Ryan (like I said, thinly-veiled) as an Objectivist
paradise. Ryan pursued this dream to the letter,
aiming for a city where “the great would not be constrained by the
small.”
All good on paper, but by
the time the player arrives in this city, it's all gone to shit.
Oh, and the city is called
'Rapture'. Here's where religious elements come into play.
BioShock covers the topic of
religion on several levels. On the surface there's the usual
name-dropping and references; the name of the city itself is an
obvious one, and the Biblical creation myth is referenced with ADAM,
a plasmid that allows the residents of Rapture to perform superhuman
feats... but is also highly addictive and the cause of many being
transformed into monstrous beings called 'Splicers'. These Splicers,
in addition to being creepy as all hell, can often be heard reciting
biblical passages and singing hymns as they stalk the flooded halls
of the dying city.
But this is just
surface-level commentary, and BioShock isn't content just to stop
there. It seeks an active, deeper discussion about religion
and its many aspects, something one rarely finds in video games.
Andrew Ryan is an atheist who seeks an Objectivist utopia, and it is
made clear that he considers religion, particularly organised
religion, an obstacle to this; in his introduction to Rapture he
names the Vatican specifically as an enemy of his cause, depicting it
as a thieving entity out to steal the toils of hard-working men in
the name of god.
As such, religion is an
unwelcome concept in Rapture, with holy books like the Bible banned.
Yet despite its lofty ambitions, things don't quite go to plan; a
two-tiered society begins to emerge in Rapture, the privileged with
access to the incredible discoveries found below the sea, free to
pursue their dreams and ambitions without oversight or restraint, and
the less-privileged; the underclass who toil away to ensure
the city continues to function, and who are repeatedly fucked over by
Ryan's laissez-faire attitudes and desire for a society resembling an
individualist's wet dream.
Blocked
from gaining access to many commodities through legal means, a
culture of smuggling flourishes amongst Rapture's underclass, and it
becomes apparent that one of the items most commonly smuggled into
the city are bibles; one can find them strewn around the city,
particularly in the slum regions, and several audio recordings
discuss them being brought in illegally. Ryan, naturally, is
incensed, bringing in the death penalty against such smugglers whilst
declaring that “any contact with the surface exposes Rapture to the very Parasites we fled from”, once
again showing his vitriol towards religion and the religious
institutions existing on the surface above (amongst other things, admittedly; Ryan has a major bone to pick with the US government and also the Soviets).
Here
we see the game discussing issues such as religious persecution, and
there's some deeper sub-text to all this that we can interpret. In
Rapture, Andrew Ryan and his cohorts sought to create their vision of
a perfect society, free from oppression and religion. In this, they
failed; faith and religion found a way into the city despite their
best efforts, as it provided solace and meaning to an underclass of
the population they had failed. Attempts to stop this spread led to
Ryan becoming the architect of religious persecution, executing those
who smuggled Bibles and other religious idols into the city.
What
this game has to say about religion, then, is that it is an intrinsic
aspect of society whether one likes it or not; you can take it out of
society, but you cannot take away some members of society's need for
it.
I
consider BioShock to be one of the best games I've ever had the
chance to play through, ranking right up there with things like the
Half Life series (give us Episode 3, Gabe), and if anything that I've
just written sounds at all intriguing to you I urge you to pick up a
copy and play it. It's easily acquired for a small price these days,
what with two sequels on the market as well now, and I've only
scratched the surface with this post in terms of what this game has
to say.
It
never ceases to amaze me that the game we shall be looking at next
was ever even attempted, never mind published. A re-interpretation of
a classic religious text, it's by no means the best game in the world
but it certainly can be considered interesting.
Until
next time, folks.
I am not gamer, but I really enjoyed reading this. It was a thought provoker, I will be sure to read the rest as they come out..
ReplyDeleteThanks for reading, man. And like I said, if BioShock sounds at all interesting it's well worth looking into. Phenomenal experience to play through, especially the first time.
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